Morph: Difference between revisions

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== Traits ==  
== Traits ==  
* '''Alien Villager''' - Nothing special.
* '''Bat''' - Can fly, impervious to fall damage, and can fit into 1 block high areas.
* '''Blaze''' - Hostile Mode, impervious to fire damage, can be harmed by water, can fly, impervious to fall damage, and spawns smoke particle effects.
* '''Chicken''' - Falls slower, impervious to fall damage, and can fit into 1 block high areas.
* '''Cow''' - Nothing special.
* '''Creeper''' - Hostile Mode.
* '''Enderman''' - Hostile Mode, can be harmed by water, is 3 blocks tall.
* '''Ghast''' - Hostile Mode, can fly, impervious to fire damage, and can only fit into 5x5 areas.
* '''Mooshroom''' - Nothing special.
* '''Pig''' - Allows the player to fit into 1 block high areas.
* '''Rosester''' - Impervious to fall damage, and can fit into 1 block high areas.
* '''Sheep''' - Nothing special.
* '''Slime''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Silverfish''' - Hostile Mode, and can fit into spaces smaller then 1 block.
* '''Spider''' - Hostile Mode, able to fit in 2x1 spaces, also able to climb walls.
* '''Squid''' - Can breathe underwater, swims faster, and can drown on land.
* '''Ocelot''' - Impervious to fall damage, and can fit into 1 block high spaces.
* '''Villager''' - Nothing special.
* '''Wolf''' - Can fit into 1 block high areas.
//Leaving these here for now until I finish up the list above
* '''Bat''' - Flight, 1 block high, No fall damage.
* '''Bat''' - Flight, 1 block high, No fall damage.
* '''Blaze''' - Flight, No fall damage, Gets hurt by water, Sets fire to everywhere.
* '''Blaze''' - Flight, No fall damage, Gets hurt by water, Sets fire to everywhere.

Revision as of 02:45, 5 March 2014

Morph
Morph.png
Author

iChun

Version

0.7.0

Website

Website

Download

Download

Wiki

The Morph mod in Attack of the B-Team enables you to morph or transform into any mob in Minecraft. You take on most traits the mob has.

Use the [ and ] keys to switch between mobs. You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.

Traits

  • Alien Villager - Nothing special.
  • Bat - Can fly, impervious to fall damage, and can fit into 1 block high areas.
  • Blaze - Hostile Mode, impervious to fire damage, can be harmed by water, can fly, impervious to fall damage, and spawns smoke particle effects.
  • Chicken - Falls slower, impervious to fall damage, and can fit into 1 block high areas.
  • Cow - Nothing special.
  • Creeper - Hostile Mode.
  • Enderman - Hostile Mode, can be harmed by water, is 3 blocks tall.
  • Ghast - Hostile Mode, can fly, impervious to fire damage, and can only fit into 5x5 areas.
  • Mooshroom - Nothing special.
  • Pig - Allows the player to fit into 1 block high areas.
  • Rosester - Impervious to fall damage, and can fit into 1 block high areas.
  • Sheep - Nothing special.
  • Slime - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
  • Silverfish - Hostile Mode, and can fit into spaces smaller then 1 block.
  • Spider - Hostile Mode, able to fit in 2x1 spaces, also able to climb walls.
  • Squid - Can breathe underwater, swims faster, and can drown on land.
  • Ocelot - Impervious to fall damage, and can fit into 1 block high spaces.
  • Villager - Nothing special.
  • Wolf - Can fit into 1 block high areas.


//Leaving these here for now until I finish up the list above

  • Bat - Flight, 1 block high, No fall damage.
  • Blaze - Flight, No fall damage, Gets hurt by water, Sets fire to everywhere.
  • Chicken - no fall damage.
  • Zombie - take damage in the light.
  • Skeleton - Take damage in the light.
  • Squid - Breathe underwater and move faster underwater
  • Spider - Climb up walls
  • Ender Dragon - Fly
  • Horse - Go up 1 block without jumping (Just like riding a horse)
  • Zombie Pigman - Lava Resistance
  • Ghast Fly (not sure about this one... will change later if wrong)
  • All mobs - Be able to fit in gaps depending on the size of the mob.
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